-------------- --- Dragon --- -------------- *********************** *** Maturity Levels *** *********************** 0g Maturity Level 0 - Hatchling gain 1 action per turn; 1 Reach 10g Maturity Level 1 - Drake gain 2 actions per turn; 2 Reach 20g Maturity Level 2 - Wyvern gain 3 actions per turn; 2 Reach 30g Maturity Level 3 - Adult gain 3 actions per turn; 3 Reach 40g Maturity Level 4 - Great Wyrm gain 4 actions per turn; 3 Reach *************** *** Attacks *** *************** you may only attack with each hand once per turn; you may only attack with either Teeth or Fangs or Breath once per turn; 0g Dagger - uses 1 hand; pay 1 action: 2 damage, Reach range, melee type 3g Claws - pay 1 action: 3 damage, Reach range, melee type, this requires the use of a free hand 5g Talons - pay 1 action: 4 damage, Reach range, this requires the use of a free hand; prerequisites Wyvern and Claws; 3g Teeth - pay 1 action: 4 damage, 1 range, melee type, all damage to you from melee attacks until your next turn is doubled 6g Fangs - pay 1 action: 5 damage, 1 range, melee type; all damage to you from melee attacks until your next turn is doubled; prerequisites Drake and Teeth; 6g Horn - use 1 turn, move A to B spaces in one direction and attack in that direction at 1 range for C damage; you must spend 1 action on the turn before you use this ability declaring that it will be used, but you don't have to use the ability after preparing; A, B, and C depend on maturity level: Wyvern A=2, B=4, C=9, Adult A=2, B=5, C=13 Great Wyrm A=1, B=6, C=17; prerequisite Wyvern; ********************** *** Breath Attacks *** ********************** you may only bring one type of breath attack onto each board; breath attacks may target empty spaces and effect all spaces up to and including the target space but may not effect any space more than once; 10g Firebreathing - pay 2 actions: 3 damage, burn 3, 5 range, fire type; prerequisite Wyvern 8g Blizzard Breath - pay 2 actions: 4 damage, 2 damage at 1 radius, 5 range, water type; 12g Poison Breath - pay 2 actions: 5 range, target space and all spaces at 1 radius (up to 1 diagonal) are occupied by poison cloud, the effect ends after your next 2 turns; characers are impacted when the poison cloud starts, when moving onto a space with poison cloud on it, and at the beginning of each turn they start in the poison cloud, characters impacted take 2 damage and are stunned; 23g Reak o' Death - pay 2 actions: 5 range, characters at or within 1 radius (1 diagonal) lose 1/2 of their HP ********************* *** Complex Items *** ********************* these complex items all require the 'intelligence' ability *********************** *** Complex Weapons *** 6g Glock 19 - uses 1 hand; pay 1 action: 3 damage, infinite range, ballistic type 8g Uzi - uses 1 hand; pay 1 action: 1 damage per shot, infinite range, fires 4 shots, ballistic type, if the target is a character and you are attacking at greater than 4 range that character gains evasion 1/6 for these attacks 13g Bazooka - uses 2 hands; pay 1 action: 6 damage 1 push back, 2 damage at 1, infinite range (2 diagonals), explosive type, may target empty spaces, this requires the use of a rocket in this; you may carry a rocket in this; pay 1 action: transfer a rocket from storage or in hand to this; 2g Mini-Grenade - uses 1 hand; small item; pay 1 action: one use, 4 damage, 2 damage 1 push back at 1 radius, 3 range, explosive type, you may not use this in a turn that you use teeth or fangs unless you have an empty hand; *************************** *** Other Complex Items *** 4g Rocket - small item; one use; only used with 'bazooka' 4g Strap - storage for 4 small items; pay 1 action: transfer or swap a small item to/from storage in this; you may bring one of these onto the board; ************* *** Items *** ************* 5g Saddle - you may carry other characters, see general rules to learn what that means; prerequisite Drake; ***************** *** Abilities *** ***************** 4g Wings - pay 1 action: you are now flying; while flying: you may only use Move, Rage, breath attacks, Large Wings, Claws, and Talons and your Reach is reduced to 1, you may not move in the opposite direction you last moved, if you do not move at least 1 space during your turn you stop flying involuntarily at the end of your turn, you may pay 1 action to stop flying; prerequisite Drake; 8g Large Wings - pay 1 action: 1 pushback, 2 range, 2 self pushback, you may use this once per turn and only directly after an attack and in the same direction as that attack; prerequisites Wings, Adult; 11g Scales - gain 1 max and starting HP; decrease all damege to you by 1 per attack; prerequisite Adult; 13g Gorge - pay 3 actions: deal 4 damage to target downed character, range 0, heal 1 HP if the attack is successful, if the character is killed, permanently gain 1 max and starting HP ; prerequisites Fangs, Great Wyrm; 12g Dragon Blood - if you are damaged, all characters at 1 range (1 diagonal) take 1/2 (round down) the damage you took; prerequisite Great Wyrm; 13g Cover-up - pay 1 action: you are now covered up; pay 1 action: if you are covered up, you are now uncovered; while covered, damage from attacks is reduced to 1 per attack after 'scales' ability takes effect; while covered, you may not use use actions except to uncover; prerequisites Large Wings 14g Big - multiply your HP by 3/2 after all other permanent effects; gain 1 reach; you may not bring wings onto the board along with this ability; prerequisite Adult 15g Intelligence - you may use complex items; you may not bring wings or big or homogeneous spawning onto the board along with this ability; ******************************* *** Fast Spawning Abilities *** ******************************* 10g Homogeneous Spawning - use 1 turn: summon an offspring, it has the abilities of a starting Wyvern, but it has HP divided by 2 (round down) after all other effects, choose a random sex for the offspring, skip your next 2 turns; HP divided by 2 after all other effects of a random sex; you may not bring wings, big, or intelligence onto the board along with this ability; prerequisite Adult; 13g Nurture - use 1 turn: all offspring under your control within 2 range LOS of you gain any ability that you have, lose your next turn, the impacted offspring lose their next turns also; use 1 turn: all offspring under your control within 2 range LOS of you gain a maturity level, you lose X turns, the impacted offspring also lose X turns, X is the highest maturity level of the impacted offspring before the ability is used; 16g Nesting - use 1 turn: all occupiable spaces at or within 2 range (2 diagonals) are now occupied by nest barriers, lose your next turn; nest barriers have 3 HP and may occupy the same spaces as other characters; any character using or impacted by the nurture, homogeneous spawning, or inbreeding abilities that are on nest barriers lose 1/2 (round down) the normal number of turns; 9g Inbreeding - if any 2 wyverns and/or offspring that you control are within 1 range of each other and are of opposite sexes they can both spend a turn each to inbreed, the female additionally skips her next 3 turns, after the female is done skipping her turns, an additional offspring is created adjacent to the female, the new offspring has the abilities of a starting Wyvern, there is 1/8 chance that the offspring will be immediately destroyed just after being created;